TEST BUILD
free · unlimited · no keys · no signup GitHub
FREE · UNLIMITED · NO SIGNUP · ACTUALLY

What will you make today?

Describe a sprite — characters, tiles, effects, UI. Or drop in a whole sprite sheet and split it into frames.

no loginno paywallno watermarkworks offline

What do you want to make?

Tools — standalone utilities, not generation

Motion presets — pick a motion, it drives procedural + split animations

  1. Prompt
  2. Row gen
  3. Alpha cleanup
  4. Frame extract
  5. Atlas pack
  6. Done
Pick a category, describe your sprite, hit generate.
Visualizer every sprite + animation, live
Frames click a frame to download it · arrows reorder the manifest only
Animation preview
Export
More exports
Bundle = sheet PNG + animated GIF preview + manifest (absolute frame rects, fps, loop). Your game reads the rects — never recompute.

The free hub vs the paid top 3

Their numbers from their own pages (Oct 2026). Ours from the provider lab — every model on the roster earned its place with a real generation.

FeatureFrameLab HubRodin Gen-2.5Tripo P1Hunyuan 3D
InputText, image, multi-viewText, image, multi-imageText, imageText, image, multi-view
Speed~10s–70s by model30s – 7 min60–90 sec3–4 min
Max textureUp to 4K where supported4K (paid HighPack)2K8K
Text to 3DYes — the ChainYesYesYes
CostFree foreverPaid tiersPaid creditsPaid tiers
AccountNone, everRequiredRequiredRequired

Frequently asked questions

Is FrameLab really free?

Yes — free forever, no paywall, no credits. It runs on free community GPUs (the AI Horde and public Hugging Face Spaces). The only price is the occasional queue, and AUTO rides it out by switching models for you.

Do I need an account or an API key?

No account, no signup, no key. If you happen to have a free Hugging Face token, pasting it (it stays in your browser) lifts your daily GPU quota on the Spaces.

What do I get out of it?

2D: transparent PNG sprites and sheets. 3D: textured GLB files, plus OBJ and FBX exports of any mesh, that drop straight into Unity, Unreal, Godot and Blender — the Engine Bridge in the viewer names the download for each one.

Who owns what I make?

You do. Nothing is uploaded to us and there is no server of ours in the loop — generations run on the public model providers you pick, in your browser session.

Why did a generation switch models or fail?

Free GPUs run on shared daily quotas. When one model is out of quota or down, AUTO moves to the next proven model on the roster and tells you it switched. The roster is deep on purpose — free generation should never run dry.


Fresh from the Lab

The newest drops in the hub — fresh models, tools and lab wins land here first.

3D Lab · just landed
Stable Fast 3D
Image → textured GLB in ~9 seconds. Free, no signup.
New model
Nova Flat XL
Flat-shaded XL style, made for clean sprite work.
New model
Animagine XL
Polished modern anime, straight into the hub roster.
3D Lab · just landed
InstantMesh
Image → mesh with OBJ + GLB export.
New model
Anything v5
Anime all-rounder joins the no-key lineup.
New model
Dreamshaper
The classic all-rounder — now in the AUTO chain.
New model
Z-Image-Turbo
Fast new-wave model, no key needed.
New model
AbsoluteReality
Realistic characters, free on the Horde.
Tool
Pixel Converter
Any image → pixel art, in the new Tools section.
Tool
Sprite Slicer
Sheets → frames, moved to Tools where it belongs.

Skills

One-tap agent shortcuts and photo-to-figure presets — every one runs on the free chain: image first, mesh auto-builds.

My Assets

Everything you generate in this hub lands here — this browser session only. No account, nothing uploaded, ever.

Nothing here yet — generate a sprite or a mesh and it shows up here.