- Prompt
- Row gen
- Alpha cleanup
- Frame extract
- Atlas pack
- Done
Describe a sprite — characters, tiles, effects, UI. Or drop in a whole sprite sheet and split it into frames.
Runs on free community GPUs (Hugging Face Spaces) — queues happen, AUTO rides them out by switching.
OBJ + FBX are exported from the loaded mesh itself — any provider. FBX carries geometry + color; GLB keeps the textures.
One GLB, every engine. Downloads are named per engine so your project folder stays tidy.
Procedural motions that play live on your mesh in the viewer — no rig, no bones, no cost.
Describe it in a few words — the free library matches it to a real motion and plays it.
Pose-capture from video is on the lab bench — not in the free hub yet. Preview your clip here meanwhile:
Your motions will appear here.
Judged by the same yardstick the slicer world uses — real numbers from your actual mesh, never estimates.
Load or generate a mesh and the check runs automatically.
Split the mesh at its middle height for smaller printers. Centroid split — the seam is jagged, a minute of sanding hides it.
Quantize your source image down to a 5-color palette — the color map for a multi-filament print.
Preview a display base under the model in the viewer, then export a GLB with the base baked in.
Quick transforms on the live model — they carry into Split and Base exports.
Bambu Studio and PrusaSlicer open .glb directly. Download the mesh and drop it straight in.
One-tap agent shortcuts and photo-to-figure presets — every one runs on the free chain: image first, mesh auto-builds.
Everything you generate in this hub lands here — this browser session only. No account, nothing uploaded, ever.
Nothing here yet — generate a sprite or a mesh and it shows up here.