- Prompt
- Row gen
- Alpha cleanup
- Frame extract
- Atlas pack
- Done
Describe a sprite — characters, tiles, effects, UI. Or drop in a whole sprite sheet and split it into frames.
The newest drops in the hub — fresh models, tools and lab wins land here first.
Runs on free community GPUs (Hugging Face Spaces) — queues happen, AUTO rides them out by switching.
One GLB, every engine. Downloads are named per engine so your project folder stays tidy.
Procedural motions that play live on your mesh in the viewer — no rig, no bones, no cost.
Describe it in a few words — the free library matches it to a real motion and plays it.
Pose-capture from video is on the lab bench — not in the free hub yet. Preview your clip here meanwhile:
Your motions will appear here.
Judged by the same yardstick the slicer world uses — real numbers from your actual mesh, never estimates.
Load or generate a mesh and the check runs automatically.
Split the mesh at its middle height for smaller printers. Centroid split — the seam is jagged, a minute of sanding hides it.
Quantize your source image down to a 5-color palette — the color map for a multi-filament print.
Preview a display base under the model in the viewer, then export a GLB with the base baked in.
Quick transforms on the live model — they carry into Split and Base exports.
Bambu Studio and PrusaSlicer open .glb directly. Download the mesh and drop it straight in.
Everything you generate in this hub lands here — this browser session only. No account, nothing uploaded, ever.
Nothing here yet — generate a sprite or a mesh and it shows up here.